http://www.zenimaxonline.com/about.html
Zenimax Online was founded in 2007 and have been building a world class online game development team. Their emplyees have worked with some of the best companies in the business and have worked on three or more MMO's. Zenimax is part of the ZMI team, which includes Bethesda softworks, Bethesda Game Studios, ID, and Arkane Studios.
I would like to work for Zenimax because they are heavily involved with the Elder Scrolls Online which is a game I'm really looking forward to playing, but also I love the art style of the game and other Elder Scrolls games which provides a lot of inspiration in my artwork. So, I wouldnt mind working for Bethesda either as they are the main producers of the Elder Scrolls games.
Example Job Role:
Environment Concept Artist
Division: id Software | Department: Art | Location: Richardson, US-TX, US
id Software is looking for a talented and creative Environment Concept Artist that is skilled at illustrating a wide variety of organic/landscape and hard-surface sci-fi “tech” environments. Ideal candidates will present previous and current work demonstrating an ability to create and refine rapidly, but with an artistic precision that can accurately and efficiently translate into the asset creation process as it relates to world building in games. The Environment Concept Artist will also be establishing the overall mood and lighting schemes for the play spaces so a strong understanding of the fundamentals of light, color, value, atmosphere, and composition will be stressed.
Responsibilities:
- Work collaboratively with the Art Director, Lead Designer and other leads in defining the overall look, style, lighting, and atmosphere of the game
- Create, mood paintings, production illustrations, environment concepts, etc. of a wide variety of sci-fi game play spaces and scenarios
Requirements:
- 3+ years of game or film industry experience as a concept artist
- Substantial examples of current and past work demonstrating a strong understanding shape, perspective, texture, color, lighting, and camera angles
- Ability to work quickly through concept iterations, but also able to create refined and precise concept drawings/paintings that easily translate into buildable game assets
- Extensive experience with appropriate and relevant 2D toolsets
- Self-motivated, but able to take feedback and criticism and properly reflect comments in work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- An understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes
- Excellent oral and written communication skills
- Passion for games and gaming
Desired Skills and Pluses:
- Matte painting skills a plus
- Significant contributions to at least one AAA shipped game
- Familiarity with id Software games, characters, brands, and universes
- Proficiency with modeling tools (Max, Maya, LightWave, Modo or other similar) or understanding of modeling process
- University or equivalent art-related degree
In terms of a dream job with a company, I don't really have any, I just have companies which art style inspire me so I think the main companies for me would have to be Blizzard, because I love the Diablo games and the dark fantasy art style with it, Zenimax, Bethesda. I am a huge fan of Ubisoft and EA games, but the art style isn't really me so I wouldn't class it as my dream job.

http://www.wetanz.com/weta-workshop-services/
http://dylancolestudio.com/Professional/ROTK/pages/360p5_28.html

http://dylancolestudio.com/Professional/ROTK/pages/360p5_28.html
I've been getting into a lot of Matte Painting recently and creating art work for the film industry so another dream I think would be to work for Weta in New Zealand as a Matte Painter. Weta has produced concept art and the special effects in several films such as Lord of The Rings, Avatar and the Hobbit so to be part of that would be amazing!
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